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dc.contributor.authorJarabo, Adrianen_US
dc.contributor.authorMasia, Belenen_US
dc.contributor.authorGutierrez, Diegoen_US
dc.contributor.editorSilva, F. and Gutierrez, D. and Rodríguez, J. and Figueiredo, M.en_US
dc.date.accessioned2021-06-18T07:47:44Z
dc.date.available2021-06-18T07:47:44Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-152-6
dc.identifier.urihttps://doi.org/10.2312/pt.20111132
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20111132
dc.description.abstractLight field editing is a complex task, due to the large amount of data and the need to keep consistency between views. This has hampered the creation of efficient edit propagation methods, similar to those existing for single images. We propose a framework to edit light fields at interactive rates, by propagating some sparse user edits in the full light field. This propagation is guided by a novel affinity function, which forces similar pixels (defined by our affinity space) to receive similar edits, thus ensuring consistency. To manage the light field's large amount of data, we propose a novel multi-dimensional downsampling technique: we first cluster pixels with high affinity, and then perform edit propagation over the downsampled data. We finally upsample back to the original full resolution, maintaining visual fidelity and view consistency between views.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectColor
dc.subjectshading
dc.subjectshadowing
dc.subjectand texture
dc.titleEfficient Propagation of Light Field Editsen_US
dc.description.seriesinformationV Ibero-American Symposium in Computer Graphics
dc.description.sectionheadersLights Fields and Image Processing
dc.identifier.doi10.2312/pt.20111132
dc.identifier.pages75-80


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