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dc.contributor.authorCosta, Vascoen_US
dc.contributor.authorPereira, João Madeirasen_US
dc.contributor.authorDias, Miguelen_US
dc.contributor.editorSantos, Luís Paulo and Fonseca, Manuel João and Dias, Miguel and Jorge, Joaquim A. and Santos, Vítoren_US
dc.date.accessioned2021-11-03T12:13:12Z
dc.date.available2021-11-03T12:13:12Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-168-7
dc.identifier.urihttps://doi.org/10.2312/pt.20071566
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20071566
dc.description.abstractln the context of project Ciência Viva da Mina do Lousa/, it was decided to construct an immersive virtual reality environment in which a group ofpeople, for example students, can do a virtual visit to a mine. This artic/e discusses and rationalizes the diverse techno/ogical choices made to achieve this task.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectDistributed/Network Graphics
dc.subjectGraphics Packages
dc.subjectVirtual Reality
dc.titleTecnologias CAVE-HOLLOWSPACE para a Mina do Lousalen_US
dc.description.seriesinformation15º Encontro Português de Computação Gráfica
dc.description.sectionheadersRealidade Aumentada e Visão por Computador
dc.identifier.doi10.2312/pt.20071566
dc.identifier.pages69-77


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