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dc.contributor.authorBaier, Pablo A. S.en_US
dc.contributor.authorCarvalho, Paulo C. P.en_US
dc.contributor.editorXavier Pueyoen_US
dc.contributor.editorManuel Próspero dos Santosen_US
dc.contributor.editorLuiz Velhoen_US
dc.date.accessioned2023-01-24T14:15:56Z
dc.date.available2023-01-24T14:15:56Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-194-6
dc.identifier.urihttps://doi.org/10.2312/pt.20021422
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20021422
dc.description.abstractWe present a software-based method for alignment of projectors, both for side-by-side (mosaic) and stereo projections. The projectors are assumed to be positioned in such a way that their axes are not perpendicular to the screen plane and their projection areas do not adjust exactly to each other. We consider the problem of modifying each projected image in such a way that the projected areas become perfectly adjusted rectangles, without any physical repositioning. We model the problem of finding the largest possible projection rectangles as a linear program and show how to appropriately pre-warp each image so that they project exactly anta these optimal areas.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectalignment, projective transformation, warping, linear programming
dc.subjectalignment
dc.subjectprojective transformation
dc.subjectwarping
dc.subjectlinear programming
dc.titleOptimal Software-based Projector Alignmenten_US
dc.description.seriesinformationSIACG2002 - 1st lbero-American Symposium in Computer Graphics
dc.description.sectionheaderslmage and Rendering Techniques
dc.identifier.doi10.2312/pt.20021422
dc.identifier.pages299-304
dc.identifier.pages6 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License