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dc.contributor.authorLastra, Miguelen_US
dc.contributor.authorUrefía, Carlosen_US
dc.contributor.authorRevelles, Jorgeen_US
dc.contributor.authorMontes, Rosanaen_US
dc.contributor.editorXavier Pueyoen_US
dc.contributor.editorManuel Próspero dos Santosen_US
dc.contributor.editorLuiz Velhoen_US
dc.date.accessioned2023-01-24T14:15:54Z
dc.date.available2023-01-24T14:15:54Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-194-6
dc.identifier.urihttps://doi.org/10.2312/pt.20021413
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20021413
dc.description.abstractRadiosity computation on scenes including objects with a complex geometry, or with a large number of faces and meshes with very different sizes, is very complex. We presenta new method (based on the Photon Maps method [7]) where density estimation on the tangent plane at each surface point is performed for irradiance computation by using photon paths (fine segments traveled by a ray) instead of photon impacts. Therefore we improve the results for scenes containing small objects which receive only afew impacts. Also, geometry is completely decoupledfrom radiosity computation.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectRadiosity, Density Estimation, Monte Cario, Rendering
dc.subjectRadiosity
dc.subjectDensity Estimation
dc.subjectMonte Cario
dc.subjectRendering
dc.titleA Density Estimation Technique for Radiosityen_US
dc.description.seriesinformationSIACG2002 - 1st lbero-American Symposium in Computer Graphics
dc.description.sectionheadersLighting and Rendering
dc.identifier.doi10.2312/pt.20021413
dc.identifier.pages163-172
dc.identifier.pages10 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License