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dc.contributor.authorRodriguez, Aura Nancyen_US
dc.contributor.authorJessel, Jean-Pierreen_US
dc.contributor.authorTorguet, Patriceen_US
dc.contributor.editorXavier Pueyoen_US
dc.contributor.editorManuel Próspero dos Santosen_US
dc.contributor.editorLuiz Velhoen_US
dc.date.accessioned2023-01-24T14:15:54Z
dc.date.available2023-01-24T14:15:54Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-194-6
dc.identifier.urihttps://doi.org/10.2312/pt.20021411
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20021411
dc.description.abstractVirtual reality enables to build systems that enhance communication by facilitating information display. ln teleoperation applications, virtual reality improves task performance thanks to intuitive manipulation and exploration of working environment. ln more, an interactive 3D simulation allows to give "virtual assistance" to the operator by adding guides or actors, present or not in the real world, which aid the operator in task leaming or execution. Our research in telerobotics systems involves the integration of (real or virtual) autonomous entities as assistants for teleoperation missions. This paper describes a platformfor teleoperation systems prototyping that is able to manage teleoperated and autonomous entities. This platform, called ASSET, includes contrai of interaction and acting devices, 3D rendering and easy integration of user components. Our system is analysed in this paper and a concrete example of its applicability in cooperative teleoperation is shown.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectteleoperation, virtual reality, autonomous agents, testbed, robotics, prototyping
dc.subjectteleoperation
dc.subjectvirtual reality
dc.subjectautonomous agents
dc.subjecttestbed
dc.subjectrobotics
dc.subjectprototyping
dc.titleVirtual Reality in Cooperative Teleoperationen_US
dc.description.seriesinformationSIACG2002 - 1st lbero-American Symposium in Computer Graphics
dc.description.sectionheadersComputer Graphics and Networks
dc.identifier.doi10.2312/pt.20021411
dc.identifier.pages149-154
dc.identifier.pages6 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License