Show simple item record

dc.contributor.authorDias, José Miguel Sallesen_US
dc.contributor.authorGonzález, David Muifíosen_US
dc.contributor.authorGamito, Manuel Noronhaen_US
dc.contributor.editorXavier Pueyoen_US
dc.contributor.editorManuel Próspero dos Santosen_US
dc.contributor.editorLuiz Velhoen_US
dc.date.accessioned2023-01-24T14:15:54Z
dc.date.available2023-01-24T14:15:54Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-194-6
dc.identifier.urihttps://doi.org/10.2312/pt.20021410
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20021410
dc.description.abstractWe present a general computational architecture that solves the problem of the production of physical-based virtual textiles and garments (so called electronic garments or e-garments), applicable in lnternet-based electronic-commerce scenarios. We focus in the evaluation of their visual and mechanical precision, relatively to the textile quality control procedures adopted by the industry. Our proposed architecture includes a client that authors an e-garment dressed onto a personalised avatar, establishing the boundary conditions of the mechanical system and, a server, that solves the equilibrium equations through time of such system, using optimised numerical procedures. The client inputs 2D cutting patterns from apparel CAD vendors, defines the seams between the CAD patterns, sets fabric material proprieties, loads a personalised avatar into a JD scene, places the patterns relative to the JD avatar, configures simulation parameters and instructs the remate server to simulate the e-garment dressing process. We conclude with the validity of our new computationalframework for modelling e-garments made of plain-woven fabrics and the applicability of the system in a more global lnternet-based electronic commerce solutionfor on-line shopping of apparel andfashion goods.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectPhysical-based Modeling, Virtual Textiles, Electronic Garments, Avatars, B2C Electronic Commerce
dc.subjectPhysical
dc.subjectbased Modeling
dc.subjectVirtual Textiles
dc.subjectElectronic Garments
dc.subjectAvatars
dc.subjectB2C Electronic Commerce
dc.titleSimulating E-Garments Oressed on Personalísed Avatarsen_US
dc.description.seriesinformationSIACG2002 - 1st lbero-American Symposium in Computer Graphics
dc.description.sectionheadersGeometric Modeling
dc.identifier.doi10.2312/pt.20021410
dc.identifier.pages129-138
dc.identifier.pages10 pages


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License