Surface Collision Detection for Maintenance Support in Virtual Environments
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Date
2022Author
Marcelino, Luis
Figueiredo, Mauro
Fernando, Terrence
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Detecting collision between surfaces is an important feature for supporting interactive assembly operations based on the geometric constraint-based simulation. CAD models define the geometry of components using surfaces as the basic primitive while current collision detection toolkits, disregard this information and use only polygons. The automatic recognition of geometric constraints can use colliding surfaces to simulate realistic behaviour interactively. This paper presents our research into supporting surface based collision detection for use in immersive Virtual Environments. That resulted in the implementation of a surface collision detection module built on top of RAPID.
BibTeX
@inproceedings {10.2312:pt.20021405,
booktitle = {SIACG2002 - 1st lbero-American Symposium in Computer Graphics},
editor = {Xavier Pueyo and Manuel Próspero dos Santos and Luiz Velho},
title = {{Surface Collision Detection for Maintenance Support in Virtual Environments}},
author = {Marcelino, Luis and Figueiredo, Mauro and Fernando, Terrence},
year = {2022},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-194-6},
DOI = {10.2312/pt.20021405}
}
booktitle = {SIACG2002 - 1st lbero-American Symposium in Computer Graphics},
editor = {Xavier Pueyo and Manuel Próspero dos Santos and Luiz Velho},
title = {{Surface Collision Detection for Maintenance Support in Virtual Environments}},
author = {Marcelino, Luis and Figueiredo, Mauro and Fernando, Terrence},
year = {2022},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-194-6},
DOI = {10.2312/pt.20021405}
}
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Except where otherwise noted, this item's license is described as Attribution 4.0 International License
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