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dc.contributor.authorMiranda, Fábio R.en_US
dc.contributor.authorKögler Junior, J.en_US
dc.contributor.authorLobo Netto, Márcioen_US
dc.contributor.authorHernandez, E. Del Moralen_US
dc.contributor.editorJoaquim Madeiraen_US
dc.contributor.editorJorge Salvador Marquesen_US
dc.contributor.editorMiguel Salles Diasen_US
dc.contributor.editorJoaquim A. Jorgeen_US
dc.date.accessioned2022-12-21T08:48:34Z
dc.date.available2022-12-21T08:48:34Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-193-9
dc.identifier.urihttps://doi.org/10.2312/pt.20011323
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20011323
dc.description.abstractThis paper reports some of the results of the WOXBOT / ARENA project on artificial life. This project to build virtual worlds was set initially aimed at the graphic simulation of an arena where WoxBots, small mobile robots, can perform requested tasks while behaving according to their own motivation and reasoning. Each robot is an intelligent agent that perceives the virtual environment via a simulated vision system and reacts moving away from or approaching to the object it sees. The conception and specification of the robots and the environment are being done very carefully to create an open distributed object architecture that can serve as a test bed freely available and ready to use for testing theories in some computational areas such as evolutionary computation, artificial life, pattern recognition, artificial intelligence, cognitive neurosciences and distributed objects architectures. Furthermore, it is a first step towards building a cognitive animated character.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectArtificial Life, Computer Cognitive Animation, Evolutionary Computation, Genetic Algorithms, Neural Networks
dc.subjectArtificial Life
dc.subjectComputer Cognitive Animation
dc.subjectEvolutionary Computation
dc.subjectGenetic Algorithms
dc.subjectNeural Networks
dc.titleARENA and WOXBOT: Some Steps towards the Animation of Cognitive Characters Acting in a Virtual Worlden_US
dc.description.seriesinformation10º Encontro Português de Computação Gráfica
dc.description.sectionheadersAnimação e Multimédia
dc.identifier.doi10.2312/pt.20011323
dc.identifier.pages131-140
dc.identifier.pages10 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License