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dc.contributor.authorRaynes, Daviden_US
dc.contributor.authorVasconcelos, Fernandoen_US
dc.contributor.editorManuel Joáo Prósperoen_US
dc.date.accessioned2023-02-03T08:01:30Z
dc.date.available2023-02-03T08:01:30Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-203-5
dc.identifier.urihttps://doi.org/10.2312/pt.19911527
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19911527
dc.description.abstractThe main object of the application described in this article wa.s to demonstra.te the ea.se of use and functionality of the Magoo architecture. This exercise has shown us some of the problems still unsolved and helped us to improve both the Magoo interface and functionality.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleA 2D Graphic Editor Using MAGOO - An Object Oriented Graphic Libraryen_US
dc.description.seriesinformationEPCG1991 - 4º Encontro Português de Computação Gráfica 1991
dc.description.sectionheadersAplicações
dc.identifier.doi10.2312/pt.19911527
dc.identifier.pages287-297
dc.identifier.pages11 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License