Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry
Abstract
We describe a technique for GPU and RTX accelerated space skipping of structured volumes that improves on prior work by replacing clustered proxy boxes with a GPU-extracted triangle mesh that bounds the active regions. Unlike prior methods, our technique avoids costly clustering operations, significantly reduces data structure construction cost, and incurs less overhead when traversing active regions.
BibTeX
@inproceedings {10.2312:pgv.20211042,
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {Larsen, Matthew and Sadlo, Filip},
title = {{Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry}},
author = {Wald, Ingo and Zellmann, Stefan and Morrical, Nate},
year = {2021},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-03868-138-0},
DOI = {10.2312/pgv.20211042}
}
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {Larsen, Matthew and Sadlo, Filip},
title = {{Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry}},
author = {Wald, Ingo and Zellmann, Stefan and Morrical, Nate},
year = {2021},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-03868-138-0},
DOI = {10.2312/pgv.20211042}
}