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dc.contributor.authorLi, Dajinen_US
dc.contributor.authorBai, Chengjieen_US
dc.contributor.editorJohn Keyser and Young J. Kim and Peter Wonkaen_US
dc.date.accessioned2014-12-16T07:23:40Z
dc.date.available2014-12-16T07:23:40Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-73-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/pgs.20141267en_US
dc.description.abstractGeneral painterly rendering algorithms cannot be used to render stereo image pair separately because they may produce random noise and lead to inconsistency between binocular images. In this paper, a generic rendering framework of artistic stereoscopic images for virtual 3D scenes is presented. Firstly, an artistic image that contains entire visible surfaces of a 3D model from two eyes was rendered. During the projection transformation, the texture coordinates which correspond to vertices of the model were recorded. Then, the artistic image is mapped to object surface so as to obtain the stylized model. Finally, the stylized 3D model is projected to the left and right cameras for artistic stereoscopic images. The proposed rendering framework can guarantee the consistency between binocular images; moreover, it also can be applied to various existing artistic rendering algorithms.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectDisplay Algorithmen_US
dc.titleA Simple Artistic Rendering Method for Stereoscopic Imagesen_US
dc.description.seriesinformationPacific Graphics Short Papersen_US


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