A Simple Artistic Rendering Method for Stereoscopic Images
Abstract
General painterly rendering algorithms cannot be used to render stereo image pair separately because they may produce random noise and lead to inconsistency between binocular images. In this paper, a generic rendering framework of artistic stereoscopic images for virtual 3D scenes is presented. Firstly, an artistic image that contains entire visible surfaces of a 3D model from two eyes was rendered. During the projection transformation, the texture coordinates which correspond to vertices of the model were recorded. Then, the artistic image is mapped to object surface so as to obtain the stylized model. Finally, the stylized 3D model is projected to the left and right cameras for artistic stereoscopic images. The proposed rendering framework can guarantee the consistency between binocular images; moreover, it also can be applied to various existing artistic rendering algorithms.
BibTeX
@inproceedings {10.2312:pgs.20141267,
booktitle = {Pacific Graphics Short Papers},
editor = {John Keyser and Young J. Kim and Peter Wonka},
title = {{A Simple Artistic Rendering Method for Stereoscopic Images}},
author = {Li, Dajin and Bai, Chengjie},
year = {2014},
publisher = {The Eurographics Association},
ISBN = {978-3-905674-73-6},
DOI = {10.2312/pgs.20141267}
}
booktitle = {Pacific Graphics Short Papers},
editor = {John Keyser and Young J. Kim and Peter Wonka},
title = {{A Simple Artistic Rendering Method for Stereoscopic Images}},
author = {Li, Dajin and Bai, Chengjie},
year = {2014},
publisher = {The Eurographics Association},
ISBN = {978-3-905674-73-6},
DOI = {10.2312/pgs.20141267}
}