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dc.contributor.authorKim, Jiwonen_US
dc.contributor.authorKim, Dongkwonen_US
dc.contributor.authorYu, Rien_US
dc.contributor.editorChaine, Raphaëlleen_US
dc.contributor.editorDeng, Zhigangen_US
dc.contributor.editorKim, Min H.en_US
dc.date.accessioned2023-10-09T07:42:54Z
dc.date.available2023-10-09T07:42:54Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-234-9
dc.identifier.urihttps://doi.org/10.2312/pg.20231280
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20231280
dc.description.abstractBaseball is one of the most loved sports in the world. In baseball game, the pitcher's control ability is a key factor for determining the outcome of the game. There are a lot of video data shooting baseball games, and learning baseball pitching motions from video can be possible thanks to the pose estimation techniques. However, reconstructing pitching motions using pose estimators is challenging. When we watch a baseball game, motion blur occurs inevitably because the pitcher throws a ball into the strike zone as fast as possible. To tackle this problem, We propose a framework using physics simulation and deep reinforcement learning to reconstruct baseball pitching motions based on unsatisfactory poses estimated from video. We set the target point and design rewards to encourage the character to throw the ball to the target point. Consequently, we can reconstruct plausible pitching motion.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Physical simulation; Reinforcement learning
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectReinforcement learning
dc.titleReconstructing Baseball Pitching Motions from Videoen_US
dc.description.seriesinformationPacific Graphics Short Papers and Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/pg.20231280
dc.identifier.pages109-110
dc.identifier.pages2 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License