Now showing items 1-20 of 26

    • Automatic Vector Caricature via Face Parametrization 

      Madono, Koki; Hold-Geoffroy, Yannick; Li, Yijun; Ito, Daichi; Echevarria, Jose; Smith, Cameron (The Eurographics Association, 2023)
      Automatic caricature generation is a challenging task that aims to emphasize the subject's facial characteristics while preserving its identity. Due to the complexity of the task, caricatures could exclusively be performed ...
    • Avatar Emotion Recognition using Non-verbal Communication 

      Bazargani, Jalal Safari; Sadeghi-Niaraki, Abolghasem; Choi, Soo-Mi (The Eurographics Association, 2023)
      Among the sources of information about emotions, body movements, recognized as ''kinesics'' in non-verbal communication, have received limited attention. This research gap suggests the need to investigate suitable body ...
    • Color3d: Photorealistic Texture Mapping for 3D Mesh 

      Zhao, Chenxi; Fan, Chuanmao; Mohadikar, Payal; Duan, Ye (The Eurographics Association, 2023)
      3D reconstruction plays a significant role in various fields, including medical imaging, architecture, and forensic science, in both research and industry. The quality of color is one of the criteria that determine ...
    • Combining Transformer and CNN for Super-Resolution of Animal Fiber Microscopy Images 

      Li, Jiagen; Ji, Yatu; Lu, Min; Wang, Li; Dai, Lingjie; Xu, Xuanxuan; Wu, Nier; Liu, Na (The Eurographics Association, 2023)
      The images of cashmere and wool fibers used for scientific research in the textile field are mostly acquired manually under an optical microscope. However, due to the interference of microscope quality, shooting environment, ...
    • DASKEL: An Interactive Choreographical System with Labanotation-Skeleton Translation 

      Luo, Siyuan; Yu, Borou; Wang, Zeyu (The Eurographics Association, 2023)
      We propose DASKEL, a real-time interactive choreography system with bidirectional human skeleton-Labanotation conversion. DASKEL fuses dance notation (DA) with human skeleton data (SKEL). Our approach connects dance data ...
    • Detection of Impurities in Wool Based on Improved YOlOV8 

      Liu, Yang; Ji, Yatu; Ren, Qing Dao Er Ji; Shi, Bao; Zhuang, Xufei; Yao, Miaomiao; Li, Xiaomei (The Eurographics Association, 2023)
      In the current production process of wool products, the cleaning of wool raw materials has been realized in an automated way. However, detecting whether the washed and dried wool still contains excessive impurities still ...
    • Emotion-based Interaction Technique Using User's Voice and Facial Expressions in Virtual and Augmented Reality 

      Ko, Beom-Seok; Kang, Ho-San; Lee, Kyuhong; Braunschweiler, Manuel; Zünd, Fabio; Sumner, Robert W.; Choi, Soo-Mi (The Eurographics Association, 2023)
      This paper presents a novel interaction approach based on a user's emotions within augmented reality (AR) and virtual reality (VR) environments to achieve immersive interaction with virtual intelligent characters. To ...
    • Feature-Sized Sampling for Vector Line Art 

      Ohrhallinger, Stefan; Parakkat, Amal Dev; Memari, Pooran (The Eurographics Association, 2023)
      By introducing a first-of-its-kind quantifiable sampling algorithm based on feature size, we present a fresh perspective on the practical aspects of planar curve sampling. Following the footsteps of e-sampling, which was ...
    • Generalizable Dynamic Radiance Fields For Talking Head Synthesis With Few-shot 

      Dang, Rujing; Wang, Shaohui; Wang, Haoqian (The Eurographics Association, 2023)
      Audio-driven talking head generation has wide applications in virtual games, hosts, online meetings, etc. Recently, great achievements have been made in synthesizing talking heads based on neural radiance fields. However, ...
    • Hand Shadow Art: A Differentiable Rendering Perspective 

      Gangopadhyay, Aalok; Singh, Prajwal; Tiwari, Ashish; Raman, Shanmuganathan (The Eurographics Association, 2023)
      Shadow art is an exciting form of sculptural art that produces captivating artistic effects through the 2D shadows cast by 3D shapes. Hand shadows, also known as shadow puppetry or shadowgraphy, involve creating various ...
    • Local Positional Encoding for Multi-Layer Perceptrons 

      Fujieda, Shin; Yoshimura, Atsushi; Harada, Takahiro (The Eurographics Association, 2023)
      A multi-layer perceptron (MLP) is a type of neural networks which has a long history of research and has been studied actively recently in computer vision and graphics fields. One of the well-known problems of an MLP is ...
    • Multi-scale Monocular Panorama Depth Estimation 

      Mohadikar, Payal; Fan, Chuanmao; Zhao, Chenxi; Duan, Ye (The Eurographics Association, 2023)
      Panorama images are widely used for scene depth estimation as they provide comprehensive scene representation. The existing deep-learning monocular panorama depth estimation networks produce inconsistent, discontinuous, ...
    • Multi-Stage Degradation and Content Embedding Fusion for Blind Super-Resolution 

      Zhang, Haiyang; Jiang, Mengyu; Liu, Liang (The Eurographics Association, 2023)
      To achieve promising results on blind image super-resolution (SR), some Unsupervised Degradation Prediction (UDP) methods narrow the domain gap between the degradation embedding space and the SR feature space by fusing the ...
    • Pacific Graphics 2023 - Short Papers and Posters: Frontmatter 

      Chaine, Raphaëlle; Deng, Zhigang; Kim, Min H. (The Eurographics Association, 2023)
    • Progressive Graph Matching Network for Correspondences 

      Feng, Huihang; Liu, Lupeng; Xiao, Jun (The Eurographics Association, 2023)
      This paper presents a progressive graph matching network shorted as PGMNet. The method is more explainable and can match features from easy to hard. PGMNet contains two major blocks: sinkformers module and guided attention ...
    • Reconstructing Baseball Pitching Motions from Video 

      Kim, Jiwon; Kim, Dongkwon; Yu, Ri (The Eurographics Association, 2023)
      Baseball is one of the most loved sports in the world. In baseball game, the pitcher's control ability is a key factor for determining the outcome of the game. There are a lot of video data shooting baseball games, and ...
    • Revisiting Visualization Evaluation Using EEG and Visualization Literacy Assessment Test 

      Yim, Soobin; Jung, Chanyoung; Yoon, Chanyoung; Yoo, Sangbong; Choi, Seongwon; Jang, Yun (The Eurographics Association, 2023)
      Using EEG signals, also known as Electroencephalogram, can provide a quantitative measure of human cognitive load, making it an effective tool for evaluating visualization. However, the suitability of EEG for visualization ...
    • A Simple Stochastic Regularization Technique for Avoiding Overfitting in Low Resource Image Classification 

      Ji, Ya Tu; Wang, Bai Lun; Ren, Qing Dao Er Ji; Shi, Bao; Wu, Nier E.; Lu, Min; Liu, Na; Zhuang, Xu Fei; Xu, Xuan Xuan; Wang, Li; Dai, Ling Jie; Yao, Miao Miao; Li, Xiao Mei (The Eurographics Association, 2023)
      Drop type technique, as a method that can effectively regulate the co-adaptations and prediction ability of neural network units, is widely used in model parameter optimization to reduce overfitting problems. However, low ...
    • Sketch-to-Architecture: Generative AI-aided Architectural Design 

      Li, Pengzhi; Li, Baijuan; Li, Zhiheng (The Eurographics Association, 2023)
      Recently, the development of large-scale models has paved the way for various interdisciplinary research, including architecture. By using generative AI, we present a novel workflow that utilizes AI models to generate ...
    • SketchBodyNet: A Sketch-Driven Multi-faceted Decoder Network for 3D Human Reconstruction 

      Wang, Fei; Tang, Kongzhang; Wu, Hefeng; Zhao, Baoquan; Cai, Hao; Zhou, Teng (The Eurographics Association, 2023)
      Reconstructing 3D human shapes from 2D images has received increasing attention recently due to its fundamental support for many high-level 3D applications. Compared with natural images, freehand sketches are much more ...