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dc.contributor.authorSasaki, Kosukeen_US
dc.contributor.authorMitani, Junen_US
dc.contributor.editorLee, Sung-hee and Zollmann, Stefanie and Okabe, Makoto and Wuensche, Burkharden_US
dc.date.accessioned2020-10-29T18:39:38Z
dc.date.available2020-10-29T18:39:38Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-120-5
dc.identifier.urihttps://doi.org/10.2312/pg.20201227
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20201227
dc.description.abstractFolding a thin sheet material such as paper along curves creates a developable surface composed of ruled surface patches. When using such surfaces in design, designers often repeat a process of folding along curves drawn on a sheet and checking the folded shape. Although several methods for constructing such shapes on a computer have been proposed, it is still difficult to check the folded shapes instantly from the crease patterns.In this paper, we propose a simple method that approximately realizes a simulation of curved folds with a triangular mesh from its crease pattern. The proposed method first approximates curves in a crease pattern with polylines and then generates a triangular mesh. In order to construct the discretized developable surface, the edges in the mesh are rearranged so that they align with the estimated rulings. The proposed method is characterized by its simplicity and is implemented on an existing origami simulator that runs in a web browser.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectMesh models
dc.subjectMesh geometry models
dc.titleSimple Simulation of Curved Folds Based on Ruling-aware Triangulationen_US
dc.description.seriesinformationPacific Graphics Short Papers, Posters, and Work-in-Progress Papers
dc.description.sectionheadersGeometric Computations
dc.identifier.doi10.2312/pg.20201227
dc.identifier.pages31-36


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