dc.contributor.author | Su, Tongkui | en_US |
dc.contributor.author | Zhang, Yan | en_US |
dc.contributor.author | Zhou, Yu | en_US |
dc.contributor.author | Yu, Yao | en_US |
dc.contributor.author | Du, Sidan | en_US |
dc.contributor.editor | Fu, Hongbo and Ghosh, Abhijeet and Kopf, Johannes | en_US |
dc.date.accessioned | 2018-10-07T14:31:30Z | |
dc.date.available | 2018-10-07T14:31:30Z | |
dc.date.issued | 2018 | |
dc.identifier.isbn | 978-3-03868-074-1 | |
dc.identifier.uri | https://doi.org/10.2312/pg.20181288 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pg20181288 | |
dc.description.abstract | We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static cloth simulation. In local driving, feature points of clothing will be handled between two consecutive frames. And then we apply static cloth simulation for a specific frame. Both parts are ecxuted in an entire parallel way. In practice, our system achieves real-time virtual try-on using a depth camera to capture the moving body model and meanwhile, keeps high-fidelity. Experimental results indicate that our method has significant speedups over prior related techniques. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.title | GPU-based Real-time Cloth Simulation for Virtual Try-on | en_US |
dc.description.seriesinformation | Pacific Graphics Posters | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/pg.20181288 | |
dc.identifier.pages | 1-2 | |