dc.contributor.author | Ganter, David | en_US |
dc.contributor.author | Alain, Martin | en_US |
dc.contributor.author | Hardman, David | en_US |
dc.contributor.author | Smolic, Aljosa | en_US |
dc.contributor.author | Manzke, Michael | en_US |
dc.contributor.editor | Fu, Hongbo and Ghosh, Abhijeet and Kopf, Johannes | en_US |
dc.date.accessioned | 2018-10-07T14:32:26Z | |
dc.date.available | 2018-10-07T14:32:26Z | |
dc.date.issued | 2018 | |
dc.identifier.isbn | 978-3-03868-073-4 | |
dc.identifier.uri | https://doi.org/10.2312/pg.20181283 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pg20181283 | |
dc.description.abstract | Direct Volume Rendering (DVR) of volume data can be a memory intensive task in terms of footprint and cache-coherency. Rayguided methods may not be the best option to interactively render to light-fields due to feedback loops and sporadic sampling, and pre-computation can rule out time-varying data. We present a pipelined approach to schedule the rendering of sub-regions of streaming time-varying volume data while minimising intermediate sub-buffers needed, sharing the work load between CPU and GPU. We show there is significant advantage to using such an approach. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Rendering | |
dc.subject | Parallel algorithms | |
dc.subject | Graphics systems and interfaces | |
dc.title | Light-Field DVR on GPU for Streaming Time-Varying Data | en_US |
dc.description.seriesinformation | Pacific Graphics Short Papers | |
dc.description.sectionheaders | Visualization and GPU | |
dc.identifier.doi | 10.2312/pg.20181283 | |
dc.identifier.pages | 69-72 | |