dc.contributor.author | Castaneda, Saif | en_US |
dc.contributor.author | Akleman, Ergun | en_US |
dc.contributor.editor | Holger Winnemoeller and Lyn Bartram | en_US |
dc.date.accessioned | 2017-10-18T08:42:52Z | |
dc.date.available | 2017-10-18T08:42:52Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-1-4503-5081-5 | |
dc.identifier.issn | - | |
dc.identifier.uri | http://dx.doi.org/10.1145/3122791.3122800 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/npar2017a13 | |
dc.description.abstract | In this manuscript, we describe a process that can be used to create still and/or animated portrait paintings to be shown in Expressive Art Exhibit. Our process consists of two stages: (1) Creation of control textures for a Barycentric shader by using color information gathered from photographs to provide realistic looking skin rendering; (2) Filtering and compositing the layers of images that are obtained by control textures, which correspond to effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, we have created a few rigid body animations of painterly portraits under different lighting conditions. | en_US |
dc.publisher | Association for Computing Machinery, Inc (ACM) | en_US |
dc.subject | Computing methodologies | |
dc.subject | Non photorealistic rendering | |
dc.subject | Painterly Portraits | |
dc.subject | Painterly Rendering | |
dc.subject | Expressive Depiction | |
dc.title | Shading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animations | en_US |
dc.description.seriesinformation | Non-Photorealistic Animation and Rendering | |
dc.description.sectionheaders | General Submissions (Abstracts) | |
dc.identifier.doi | 10.1145/3122791.3122800 | |