Shading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animations
Abstract
In this manuscript, we describe a process that can be used to create still and/or animated portrait paintings to be shown in Expressive Art Exhibit. Our process consists of two stages: (1) Creation of control textures for a Barycentric shader by using color information gathered from photographs to provide realistic looking skin rendering; (2) Filtering and compositing the layers of images that are obtained by control textures, which correspond to effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, we have created a few rigid body animations of painterly portraits under different lighting conditions.
BibTeX
@inproceedings {10.1145:3122791.3122800,
booktitle = {Non-Photorealistic Animation and Rendering},
editor = {Holger Winnemoeller and Lyn Bartram},
title = {{Shading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animations}},
author = {Castaneda, Saif and Akleman, Ergun},
year = {2017},
publisher = {Association for Computing Machinery, Inc (ACM)},
ISSN = {-},
ISBN = {978-1-4503-5081-5},
DOI = {10.1145/3122791.3122800}
}
booktitle = {Non-Photorealistic Animation and Rendering},
editor = {Holger Winnemoeller and Lyn Bartram},
title = {{Shading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animations}},
author = {Castaneda, Saif and Akleman, Ergun},
year = {2017},
publisher = {Association for Computing Machinery, Inc (ACM)},
ISSN = {-},
ISBN = {978-1-4503-5081-5},
DOI = {10.1145/3122791.3122800}
}