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dc.contributor.authorBrok, D. denen_US
dc.contributor.authorWeinmann, M.en_US
dc.contributor.authorKlein, R.en_US
dc.contributor.editorReinhard Klein and Holly Rushmeieren_US
dc.date.accessioned2015-07-31T07:40:44Z
dc.date.available2015-07-31T07:40:44Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-83-5en_US
dc.identifier.issn2309-5059en_US
dc.identifier.urihttp://dx.doi.org/10.2312/mam.20151198en_US
dc.description.abstractDue to the richness of real-world materials, arguably one of the biggest challenges in rendering is to come up with models that describe their appearance well. The image-based bidirectional texture function (BTF) is known to be able to model many effects that are hard or impossible to reproduce with analytical reflectance models. This advantage comes at the price of demanding storage and acquisition requirements. In previous work, we have demonstrated that these requirements can be lifted to some extent by means of data-driven linear models. We give a more in-depth overview on our research on such models and summarize the applications we investigated so far, followed by an outlook on what might yet be achievable.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.4.1 [Computer Graphics]en_US
dc.subjectDigitization and Image Captureen_US
dc.subjectReflectanceen_US
dc.titleLinear Models for Material BTFs and Possible Applicationsen_US
dc.description.seriesinformationWorkshop on Material Appearance Modelingen_US
dc.description.sectionheadersPapersen_US
dc.identifier.doi10.2312/mam.20151198en_US
dc.identifier.pages15-19en_US


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