Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration
Date
2022Author
Altea, Giuliana
Camarda, Antonella
Ledda, Paolo
Lutzu, Alessandro
Mignemi, Giuseppe
Metadata
Show full item recordAbstract
We report on the outcomes of a large multi-disciplinary project targeting the physical reproduction and virtual documentation and exploration of the Olivetti sandcast, a monumental (over 100m2) semi-abstract frieze by the Italian sculptor Costantino Nivola. After summarizing the goal and motivation of the project, we provide details on the acquisition and processing steps that led to the creation of a 3D digital model. We then discuss the technical details and the challenges that we have faced for the physical fabrication process of a massive physical replica, which was the centerpiece of a recent exhibition. We finally discuss the design and application of an interactive web-based tool for the exploration of an annotated virtual replica. The main components of the tool will be released as open source.
BibTeX
@inproceedings {10.2312:gch.20221230,
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Ponchio, Federico and Pintus, Ruggero},
title = {{Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration}},
author = {Ahsan, Moonisa and Altea, Giuliana and Bettio, Fabio and Callieri, Marco and Camarda, Antonella and Cignoni, Paolo and Gobbetti, Enrico and Ledda, Paolo and Lutzu, Alessandro and Marton, Fabio and Mignemi, Giuseppe and Ponchio, Federico},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-178-6},
DOI = {10.2312/gch.20221230}
}
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Ponchio, Federico and Pintus, Ruggero},
title = {{Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration}},
author = {Ahsan, Moonisa and Altea, Giuliana and Bettio, Fabio and Callieri, Marco and Camarda, Antonella and Cignoni, Paolo and Gobbetti, Enrico and Ledda, Paolo and Lutzu, Alessandro and Marton, Fabio and Mignemi, Giuseppe and Ponchio, Federico},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-178-6},
DOI = {10.2312/gch.20221230}
}
Except where otherwise noted, this item's license is described as Attribution 4.0 International License
Related items
Showing items related by title, author, creator and subject.
-
Rational Bézier Guarding
Khanteimouri, Payam; Mandad, Manish; Campen, Marcel (The Eurographics Association and John Wiley & Sons Ltd., 2022)We present a reliable method to generate planar meshes of nonlinear rational triangular elements. The elements are guaranteed to be valid, i.e. defined by injective rational functions. The mesh is guaranteed to conform ... -
VA + Embeddings STAR: A State-of-the-Art Report on the Use of Embeddings in Visual Analytics
Huang, Zeyang; Witschard, Daniel; Kucher, Kostiantyn; Kerren, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2023)Over the past years, an increasing number of publications in information visualization, especially within the field of visual analytics, have mentioned the term ''embedding'' when describing the computational approach. ... -
Teaching Game Programming in an Upper-level Computing Course Through the Development of a C++ Framework and Middleware
Hooper, Steffan; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew (The Eurographics Association, 2024)The game development industry has a programming skills shortage, with industry surveys often ranking game programming as the top skill-in-demand across small, mid-sized, and large triple-A (AAA) game studios. C++ programming ...