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dc.contributor.authorRizvic, Selmaen_US
dc.contributor.authorYoung, Greggen_US
dc.contributor.authorChanga, Avinashen_US
dc.contributor.authorMijatovic, Bojanen_US
dc.contributor.authorIvkovic-Kihic, Ivonaen_US
dc.contributor.editorPonchio, Federicoen_US
dc.contributor.editorPintus, Ruggeroen_US
dc.date.accessioned2022-09-26T09:59:57Z
dc.date.available2022-09-26T09:59:57Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-178-6
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20221229
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20221229
dc.description.abstractVirtual Reality is a technology of choice for time traveling. VR applications enhance museum collections and cultural heritage sites with exciting opportunity to experience the life in the past. Da Vinci Effect (DVE) is a multiplayer VR game for teenagers aiming to introduce them with works of Leonardo da Vinci and his paramount role in history of mankind. In this paper we present the process of application design and development, as well as the users' impressions showing how powerful Virtual Reality is in edutainment of young generations. We describe the novel approach which utilizes the ''inside-out'' tracking capabilities of the Oculus Quest and Quest 2 mobile VR headsets.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing --> User studies; Computing methodologies --> Virtual reality; Simulation types and techniques
dc.subjectHuman centered computing
dc.subjectUser studies
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectSimulation types and techniques
dc.titleDa Vinci Effect - multiplayer Virtual Reality experienceen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersSession 4
dc.identifier.doi10.2312/gch.20221229
dc.identifier.pages81-84
dc.identifier.pages4 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License