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dc.contributor.authorBullenkamp, Jan Philippen_US
dc.contributor.authorLinsel, Florianen_US
dc.contributor.authorMara, Huberten_US
dc.contributor.editorPonchio, Federicoen_US
dc.contributor.editorPintus, Ruggeroen_US
dc.date.accessioned2022-09-26T09:59:53Z
dc.date.available2022-09-26T09:59:53Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-178-6
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20221224
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20221224
dc.description.abstractNeanderthals and our human ancestors have coexisted for a large period of time sharing many things in common including the production of tools, which are among the few remaining artefacts providing a possible insight into the different paths of evolvement and extinction. These earliest tools were made of stone using different strategies to reduce a rather round stone to a sharp tool for slicing, scraping, piercing or chopping. The type of strategy is assumed to be correlated either with our ancestors or the Neanderthals. Recent research uses computational methods to analyse shapes of lithic artefacts using Geometric MorphoMetrics (GMM) as known in anthropology. As the main criteria for determining a production strategy are morphologic measures like shape, size, roughness of convex ridges and concave scars, we propose a new method based on discrete Morse theory for surface segmentation to enable GMM analysis in future work. We show the theoretical concepts for the proposed segmentation, which have been applied to a dataset being available via Open Access. For validation we have created a statistically significant subset of segmented simple and complex lithic tools, which have been manually segmented by an expert as ground truth. We finally show results of our experiments on this real dataset.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Applied computing --> Archaeology; Theory of computation --> Computational geometry
dc.subjectApplied computing
dc.subjectArchaeology
dc.subjectTheory of computation
dc.subjectComputational geometry
dc.titleLithic Feature Identification in 3D based on Discrete Morse Theoryen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersSession 3
dc.identifier.doi10.2312/gch.20221224
dc.identifier.pages55-58
dc.identifier.pages4 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License