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dc.contributor.authorEllis, Ellen Conlanen_US
dc.contributor.authorAdzhiev, Valeryen_US
dc.contributor.editorHulusic, Vedad and Chalmers, Alanen_US
dc.date.accessioned2021-11-02T08:55:47Z
dc.date.available2021-11-02T08:55:47Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-141-0
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20211409
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20211409
dc.description.abstractThis paper describes a Cultural Heritage related project concerned with developing computer technology for reimagining a 2D painted still portrait made in a distinctive fine art style as an animated 3D sculpture whilst preserving the principal features of the initial painting yet resulting in an artefact of original quality. This work explores both artistic and technological aspects of a production pipeline. The case-study to prove the concept relies on Francis Bacon's ''Study for Portrait (Michel Leiris)''. A supplementary video shows the resulting animated piece with Bacon's voice-over.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectApplied Computing
dc.subjectArts and humanities
dc.titleReimagining a 2D Painted Portrait as a Kinetic 3D Sculptureen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersShort Papers I
dc.identifier.doi10.2312/gch.20211409
dc.identifier.pages79-82


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