dc.contributor.author | Nemoto, Takashi | en_US |
dc.contributor.author | Kobayashi, Tetsuya | en_US |
dc.contributor.author | Oishi, Takeshi | en_US |
dc.contributor.author | Kagesawa, Masataka | en_US |
dc.contributor.author | Kurokochi, Hiromasa | en_US |
dc.contributor.author | Yoshimura, Sakuji | en_US |
dc.contributor.author | Ziddan, Eissa | en_US |
dc.contributor.author | Taha, Mamdouh | en_US |
dc.contributor.editor | Sablatnig, Robert and Wimmer, Michael | en_US |
dc.date.accessioned | 2018-11-11T10:58:02Z | |
dc.date.available | 2018-11-11T10:58:02Z | |
dc.date.issued | 2018 | |
dc.identifier.isbn | 978-3-03868-057-4 | |
dc.identifier.issn | 2312-6124 | |
dc.identifier.uri | https://doi.org/10.2312/gch.20181370 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/gch20181370 | |
dc.description.abstract | In this paper, we present a method to digitally reassemble an object to its original form given the 3D data of its component which are assumed to be non-rigidly deformed. Targeting wooden artifacts, we developed an algorithm to deform the components parametrically, and constraints based on the physical properties of wood are imposed on the deformation. We apply our method to a deformed cultural asset, specifically the first solar boat of King Khufu which is made of wood. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Shape analysis | |
dc.subject | Applied computing | |
dc.subject | Archaeology | |
dc.title | Virtual Restoration of Wooden Artifacts by Non-Rigid 3D Shape Assembly: A Case of the First Solar Boat of King Khufu | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics and Cultural Heritage | |
dc.description.sectionheaders | Virtual Archaeology | |
dc.identifier.doi | 10.2312/gch.20181370 | |
dc.identifier.pages | 241-245 | |