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dc.contributor.authorNemoto, Takashien_US
dc.contributor.authorKobayashi, Tetsuyaen_US
dc.contributor.authorOishi, Takeshien_US
dc.contributor.authorKagesawa, Masatakaen_US
dc.contributor.authorKurokochi, Hiromasaen_US
dc.contributor.authorYoshimura, Sakujien_US
dc.contributor.authorZiddan, Eissaen_US
dc.contributor.authorTaha, Mamdouhen_US
dc.contributor.editorSablatnig, Robert and Wimmer, Michaelen_US
dc.date.accessioned2018-11-11T10:58:02Z
dc.date.available2018-11-11T10:58:02Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-057-4
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20181370
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20181370
dc.description.abstractIn this paper, we present a method to digitally reassemble an object to its original form given the 3D data of its component which are assumed to be non-rigidly deformed. Targeting wooden artifacts, we developed an algorithm to deform the components parametrically, and constraints based on the physical properties of wood are imposed on the deformation. We apply our method to a deformed cultural asset, specifically the first solar boat of King Khufu which is made of wood.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectShape analysis
dc.subjectApplied computing
dc.subjectArchaeology
dc.titleVirtual Restoration of Wooden Artifacts by Non-Rigid 3D Shape Assembly: A Case of the First Solar Boat of King Khufuen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersVirtual Archaeology
dc.identifier.doi10.2312/gch.20181370
dc.identifier.pages241-245


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