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dc.contributor.authorSelmanovic, Elmedinen_US
dc.contributor.authorRizvic, Selmaen_US
dc.contributor.authorHarvey, Carloen_US
dc.contributor.authorBoskovic, Dusankaen_US
dc.contributor.authorHulusic, Vedaden_US
dc.contributor.authorChahin, Maleken_US
dc.contributor.authorSljivo, Sandaen_US
dc.contributor.editorSablatnig, Robert and Wimmer, Michaelen_US
dc.date.accessioned2018-11-11T10:57:24Z
dc.date.available2018-11-11T10:57:24Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-057-4
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20181341
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20181341
dc.description.abstractInteractive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment values. In this paper we investigate if 360 degrees VR videos further contribute to user immersion in the preservation of intangible cultural heritage. It describes a case study of the Mostar bridge diving project, aimed to present and preserve the bridge diving tradition from the Old Bridge in Mostar, Bosnia and Herzegovina. It is a virtual reality application which enables the user to virtually jump off the bridge after watching 360 degrees video stories about its history and the bridge diving tradition and upon successfully completing the quiz evaluation of the knowledge gained from the stories. The user experience evaluation study shows that our method was successful in preserving a form of intangible heritage and posits suggestions that can be used in developing an intangible heritage preservation framework.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectHCI design and evaluation methods
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectApplied computing
dc.subjectEducation
dc.titleVR Video Storytelling for Intangible Cultural Heritage Preservationen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersVR in CH Applications
dc.identifier.doi10.2312/gch.20181341
dc.identifier.pages57-66


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