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dc.contributor.authorGaugne, Ronanen_US
dc.contributor.authorSamaroudi, Myrsinien_US
dc.contributor.authorNicolas, Théophaneen_US
dc.contributor.authorBarreau, Jean-Baptisteen_US
dc.contributor.authorGarnier, Laurenten_US
dc.contributor.authorEchavarria, Karina Rodriguezen_US
dc.contributor.authorGouranton, Valérieen_US
dc.contributor.editorSablatnig, Robert and Wimmer, Michaelen_US
dc.date.accessioned2018-11-11T10:57:22Z
dc.date.available2018-11-11T10:57:22Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-057-4
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20181339
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20181339
dc.description.abstractIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, cannot convey information such as the physical properties of artefacts within the environments. This paper presents a methodology for the development of VR experiences which incorporate 3D replicas of artefacts as user interfaces. The methodology is applied on the development of an experience to present various interpretations of an urn which was found at the edge of a cliff on the south east coastal area of the United Kingdom in 1910. In order to support the understanding of the multiple interpretations of this artefact, the system deploys a virtual environment and a physical replica to allow users to interact with the artefacts and the environment. Feedback from heritage users suggests VR technologies along with digitally fabricated replicas can meaningfully engage audiences with multiple interpretations of cultural heritage artefacts.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectApplied computing
dc.subjectArts and humanities
dc.titleVirtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefactsen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersVR in CH Applications
dc.identifier.doi10.2312/gch.20181339
dc.identifier.pages37-45


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