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dc.contributor.authorIoannakis, Georgeen_US
dc.contributor.authorKoutsoudis, Anestisen_US
dc.contributor.authorChamzas, Christosen_US
dc.contributor.editorChiara Eva Catalano and Livio De Lucaen_US
dc.date.accessioned2016-10-05T06:27:49Z
dc.date.available2016-10-05T06:27:49Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-011-6
dc.identifier.issn2312-6124
dc.identifier.urihttp://dx.doi.org/10.2312/gch.20161411
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20161411
dc.description.abstractThe aim of this work is to generate a spatial-consistent UV maps of a 3D object's texture suitable for 2D image processing algorithms. An approach to produce such a fully spatially consistent UV mapping suitable for image processing based on the planar parameterisation of the mesh is presented. The mesh of a 3D model is parametrised onto a unit square 2D plane using computational conformal geometry techniques. The proposed method is genus independent, due to an iterative 3D mesh cutting procedure. The selection of the initial seed vertex for the mesh-cut is not essential for the parameterisation of the geometry, however it affects heavily the appearance of the obtained texture map. In this work we attempt to determine such a seed vertex, in order the UV map to be suitable for image processing. Having the texture of a 3D model depicted on a spatially continuous two dimensional structure enables us to efficiently apply well known image processing based techniques and algorithms. Our method is applied on a 3D digital replica of an ancient Greek Lekythos vessel.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectGeometric algorithms
dc.subjectlanguages
dc.subjectand systems
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectBitmap and framebuffer operations
dc.title3D Object Spatial- consistent Texture Maps Appropriate for 2D Image Processingen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersAcquisition and Processing
dc.identifier.doi10.2312/gch.20161411
dc.identifier.pages215-218


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