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dc.contributor.authorAntal, Adrianaen_US
dc.contributor.authorBota, Emilianen_US
dc.contributor.authorCiongradi, Carmenen_US
dc.contributor.authorD'Annibale, Enzoen_US
dc.contributor.authorDemetrescu, Emanuelen_US
dc.contributor.authorDima, Cristianen_US
dc.contributor.authorFanini, Brunoen_US
dc.contributor.authorFerdani, Danieleen_US
dc.contributor.editorChiara Eva Catalano and Livio De Lucaen_US
dc.date.accessioned2016-10-05T06:27:39Z
dc.date.available2016-10-05T06:27:39Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-011-6
dc.identifier.issn2312-6124
dc.identifier.urihttp://dx.doi.org/10.2312/gch.20161386
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20161386
dc.description.abstractThis paper presents the first installation produced with the data collected on the ancient roman city of Colonia Dacica Sarmizegetusa: it can be considered a concrete example of a full workflow, from photogrammetric 3D acquisition to gaming experience, able to contribute to the community of experts in the domain of virtual museum. The visualization of enormous archaeological contexts like a whole ancient city has been a test bed to develop tools and methodologies in order to create and maintain accurate and fully real-time enabled 3D models. In the temporary exhibition, open until 30 September 2016, a multimedia installation based on "natural interaction" solutions was set up: thanks to Kinect and Leap-Motion sensors visitors can interact with virtual environments and objects, using gestures to experience a more engaging and intuitive experience.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectLine and curve generation
dc.subjectI.4.1 [Image processing and computer vision]
dc.subjectDigitization and Image Capture
dc.subjectI.6.0 [Simulation and modeling]
dc.subjectGeneral
dc.subjectI.6.5 [Simulation and modeling]
dc.subjectModel Development
dc.titleA Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusaen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersHeritage Communications
dc.identifier.doi10.2312/gch.20161386
dc.identifier.pages75-78


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