dc.contributor.author | Schellewald, Christian | en_US |
dc.contributor.author | Perakis, Panagiotis | en_US |
dc.contributor.author | Theoharis, Theoharis | en_US |
dc.contributor.editor | Reinhard Klein and Pedro Santos | en_US |
dc.date.accessioned | 2014-12-16T07:24:50Z | |
dc.date.available | 2014-12-16T07:24:50Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-3-905674-75-0 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/gch.20141320 | en_US |
dc.description.abstract | In order to decide which preservation strategies one should follow for Cultural Heritage objects made of stone, it is necessary to estimate the impact of different alternative strategies. A useful aid in such a process is the simulation of the stone degradation process. The first step in such a process is to create realistic digital representations of stones. In this work we present early efforts to create 3D voxelized representations of stones from given 2D example-textures of the desired stone-material. The process aims at the creation of 3D stone materials, consistent with 2D samples. The presented work is one part of the PRESIOUS EU project. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | Curve | en_US |
dc.subject | surface | en_US |
dc.subject | solid | en_US |
dc.subject | and object representations | en_US |
dc.title | Towards the Creation of Digital Stones from 2D Samples | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics and Cultural Heritage - Short Papers / Posters | en_US |