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dc.contributor.authorDeuschel, Tilmanen_US
dc.contributor.authorHeuss, Timmen_US
dc.contributor.authorBroomfield, Christianen_US
dc.contributor.editorReinhard Klein and Pedro Santosen_US
dc.date.accessioned2014-12-16T07:29:44Z
dc.date.available2014-12-16T07:29:44Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-63-7en_US
dc.identifier.issn2312-6124en_US
dc.identifier.urihttp://dx.doi.org/10.2312/gch.20141308en_US
dc.identifier.urihttp://hdl.handle.net/10.2312/gch.20141308.097-106
dc.description.abstractThis positioning paper seeks to evaluate how well the current state of interactive storytelling, content recommendation, and Linked Data can increase the efficaciousness of knowledge transfer in the context of cultural heritage. It considers the design scope of various interactive storytelling systems and investigates how the domain of semantic web fosters user satisfaction during explorative browsing by providing recommendations and related concepts. In conclusion, interactive storytelling systems have significant room for improvement in at least two aspects: 1. By telling a story that includes exhibits and employs their similarities and differences to describe the plot. 2. By adapting not only the content but also genre typical patterns to the individual user's taste. Furthermore, the required background and world knowledge necessary for interactive storytelling is retrievable from the Linked Data Cloud.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.2 [Information Interfaces and Presentation]en_US
dc.subjectUser Interfacesen_US
dc.subjectTheory and methodsen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction techniquesen_US
dc.titleThe Design Scope of Adaptive Storytelling in Virtual Museumsen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritageen_US


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