dc.contributor.author | Curtis, Cassidy J. | en_US |
dc.contributor.author | Dart, Kevin | en_US |
dc.contributor.author | Latzko, Theresa | en_US |
dc.contributor.author | Kahrs, John | en_US |
dc.contributor.editor | Kaplan, Craig S. and Forbes, Angus and DiVerdi, Stephen | en_US |
dc.date.accessioned | 2019-05-20T09:49:37Z | |
dc.date.available | 2019-05-20T09:49:37Z | |
dc.date.issued | 2019 | |
dc.identifier.isbn | 978-3-03868-078-9 | |
dc.identifier.uri | https://doi.org/10.2312/exp.20191071 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/exp20191071 | |
dc.description.abstract | Immersive media such as virtual and augmented reality pose some interesting new challenges for non-photorealistic animation: we must not only balance the screen-space rules of a 2D visual style against 3D motion coherence, but also account for stereo spatialization and interactive camera movement, at a rate of 90 frames per second. We introduce two new real-time rendering techniques: MetaTexture, an example-based multiresolution texturing method that adheres to the movement of 3D geometry while maintaining a consistent level of screen-space detail, and Edge Breakup, a method for roughening edges by warping with structured noise. We show how we have used these techniques, along with art-directable coloring, shadow filtering, and shader-based texture indication, to achieve the ''moving illustration'' style of the immersive short film ''Age of Sail''. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies → Non | |
dc.subject | photorealistic rendering | |
dc.subject | Virtual reality | |
dc.title | Non-Photorealistic Animation for Immersive Storytelling | en_US |
dc.description.seriesinformation | ACM/EG Expressive Symposium | |
dc.description.sectionheaders | Art in Motion | |
dc.identifier.doi | 10.2312/exp.20191071 | |
dc.identifier.pages | 1-10 | |