Non-Photorealistic Animation for Immersive Storytelling
View/ Open
Date
2019Author
Curtis, Cassidy J.
Dart, Kevin
Latzko, Theresa
Kahrs, John
Metadata
Show full item recordAbstract
Immersive media such as virtual and augmented reality pose some interesting new challenges for non-photorealistic animation: we must not only balance the screen-space rules of a 2D visual style against 3D motion coherence, but also account for stereo spatialization and interactive camera movement, at a rate of 90 frames per second. We introduce two new real-time rendering techniques: MetaTexture, an example-based multiresolution texturing method that adheres to the movement of 3D geometry while maintaining a consistent level of screen-space detail, and Edge Breakup, a method for roughening edges by warping with structured noise. We show how we have used these techniques, along with art-directable coloring, shadow filtering, and shader-based texture indication, to achieve the ''moving illustration'' style of the immersive short film ''Age of Sail''.
BibTeX
@inproceedings {10.2312:exp.20191071,
booktitle = {ACM/EG Expressive Symposium},
editor = {Kaplan, Craig S. and Forbes, Angus and DiVerdi, Stephen},
title = {{Non-Photorealistic Animation for Immersive Storytelling}},
author = {Curtis, Cassidy J. and Dart, Kevin and Latzko, Theresa and Kahrs, John},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-078-9},
DOI = {10.2312/exp.20191071}
}
booktitle = {ACM/EG Expressive Symposium},
editor = {Kaplan, Craig S. and Forbes, Angus and DiVerdi, Stephen},
title = {{Non-Photorealistic Animation for Immersive Storytelling}},
author = {Curtis, Cassidy J. and Dart, Kevin and Latzko, Theresa and Kahrs, John},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-078-9},
DOI = {10.2312/exp.20191071}
}