dc.contributor.author | Lioret, Alain | en_US |
dc.contributor.editor | Angus Forbes and Lyn Bartram | en_US |
dc.date.accessioned | 2016-05-04T16:05:33Z | |
dc.date.available | 2016-05-04T16:05:33Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.isbn | 978-3-03868-000-0 | en_US |
dc.identifier.issn | 1816-0859 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/exp.20161072 | en_US |
dc.description.abstract | The use of quantum computing in the creation of art is proving to be very interesting since it allows both the exploration of digital work using new algorithms and of artistic creation based on new concepts. These new algorithms mainly rely on the use of qubits instead of bits to perform simple or complex operations, which are applied to the components of digital works: namely the pixels in an image, the frames of an animation, the vertices of a 3D object, the words of a text or the notes of a musical score. This article reviews the use of quantum algorithms, using various examples and particularly the new methods being applied in computer graphics. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.6 [Computer Graphics] | en_US |
dc.subject | Methodology and Techniques | en_US |
dc.title | Quantum Art | en_US |
dc.description.seriesinformation | Computational Aesthetics | en_US |
dc.description.sectionheaders | Synthesis | en_US |
dc.identifier.doi | 10.2312/exp.20161072 | en_US |
dc.identifier.pages | 135-139 | en_US |