Show simple item record

dc.contributor.authorLioret, Alainen_US
dc.contributor.editorAngus Forbes and Lyn Bartramen_US
dc.date.accessioned2016-05-04T16:05:33Z
dc.date.available2016-05-04T16:05:33Z
dc.date.issued2016en_US
dc.identifier.isbn978-3-03868-000-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/exp.20161072en_US
dc.description.abstractThe use of quantum computing in the creation of art is proving to be very interesting since it allows both the exploration of digital work using new algorithms and of artistic creation based on new concepts. These new algorithms mainly rely on the use of qubits instead of bits to perform simple or complex operations, which are applied to the components of digital works: namely the pixels in an image, the frames of an animation, the vertices of a 3D object, the words of a text or the notes of a musical score. This article reviews the use of quantum algorithms, using various examples and particularly the new methods being applied in computer graphics.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.titleQuantum Arten_US
dc.description.seriesinformationComputational Aestheticsen_US
dc.description.sectionheadersSynthesisen_US
dc.identifier.doi10.2312/exp.20161072en_US
dc.identifier.pages135-139en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record