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dc.contributor.authorAkleman, Ergunen_US
dc.contributor.authorLiu, S.en_US
dc.contributor.authorHouse, Donalden_US
dc.contributor.editorAngus Forbes and Lyn Bartramen_US
dc.date.accessioned2016-05-04T16:05:32Z
dc.date.available2016-05-04T16:05:32Z
dc.date.issued2016en_US
dc.identifier.isbn978-3-03868-000-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/exp.20161062en_US
dc.description.abstractIn this paper, we present Barycentric Shaders, a shading framework based on barycentric algebra, for the development of shader functions providing intuitive art-directed control. The framework guarantees that whatever style is desired will be consistently obtained regardless of the underlying rendering method and illumination model, since our shaders are used only to compute colors based on the incoming illumination. This property of our framework allows our shaders to be included in any rendering pipeline without major changes. We define barycentric operations over positive real colors to guarantee that results will always be positive real colors. With this formalization, we redefine shader functions as parametric functions that satisfy the partition of unity. This property supports an intuitive interaction mechanism for obtaining desired styles by guaranteeing that colors will always stay inside of the convex hull of a set of control colors. To obtain colored light effects, we extend our barycentric methods by allowing computation separately along each color channel, providing the convex hull property for each dimension independently. This results in a more relaxed rectangular box property without significantly changing visual style. This formalism can be particularly helpful to artists, who may not have mathematical training, by simplifying shader development to obtain a desired expressive style. This new approach also suggests a new rendering and shading architecture that provides a clear distinction between illumination and shading.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleBarycentric Shaders: Art Directed Shading Using Control Imagesen_US
dc.description.seriesinformationComputational Aestheticsen_US
dc.description.sectionheadersStylizationen_US
dc.identifier.doi10.2312/exp.20161062en_US
dc.identifier.pages39-49en_US


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