Validating Perception of Hyperspectral Textures in Virtual Reality Systems
Date
2022Author
Díaz-Barrancas, Francisco
Cwierz, Halina
Gil-Rodríguez, Raquel
Pardo, Pedro J.
Metadata
Show full item recordAbstract
Virtual reality (VR) environments are increasingly offering higher quality content. They use different computing techniques to improve the final user experience. In this work, we create different light sources and introduce hyperspectral textures for the object reflectance to boost the VR environment's quality. In addition, we perform a quantitative study to demonstrate that hyperspectral textures improve the final quality of the content in virtual reality systems.
BibTeX
@inproceedings {10.2312:evp.20221118,
booktitle = {EuroVis 2022 - Posters},
editor = {Krone, Michael and Lenti, Simone and Schmidt, Johanna},
title = {{Validating Perception of Hyperspectral Textures in Virtual Reality Systems}},
author = {Díaz-Barrancas, Francisco and Cwierz, Halina and Gil-Rodríguez, Raquel and Pardo, Pedro J.},
year = {2022},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-185-4},
DOI = {10.2312/evp.20221118}
}
booktitle = {EuroVis 2022 - Posters},
editor = {Krone, Michael and Lenti, Simone and Schmidt, Johanna},
title = {{Validating Perception of Hyperspectral Textures in Virtual Reality Systems}},
author = {Díaz-Barrancas, Francisco and Cwierz, Halina and Gil-Rodríguez, Raquel and Pardo, Pedro J.},
year = {2022},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-185-4},
DOI = {10.2312/evp.20221118}
}
Collections
Except where otherwise noted, this item's license is described as Attribution 4.0 International License
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