dc.contributor.author | Heinemann, Moritz | en_US |
dc.contributor.author | Bruder, Valentin | en_US |
dc.contributor.author | Frey, Steffen | en_US |
dc.contributor.author | Ertl, Thomas | en_US |
dc.contributor.editor | Anna Puig Puig and Tobias Isenberg | en_US |
dc.date.accessioned | 2017-06-12T05:17:55Z | |
dc.date.available | 2017-06-12T05:17:55Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-3-03868-044-4 | |
dc.identifier.uri | http://dx.doi.org/10.2312/eurp.20171166 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/eurp20171166 | |
dc.description.abstract | Power efficiency is one of the most important factors for the development of compute-intensive applications in the mobile domain. In this work, we evaluate and discuss the power consumption of a direct volume rendering app based on raycasting on a mobile system. For this, we investigate the influence of a broad set of algorithmic parameters, which are relevant for performance and rendering quality, on the energy usage of the system. Additionally, we compare an OpenCL implementation to a variant using OpenGL. By means of a variety of examples, we demonstrate that numerous factors can have a significant impact on power consumption. In particular, we also discuss the underlying reasons for the respective effects. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Picture/Image Generation | |
dc.subject | Viewing algorithms | |
dc.title | Power Efficiency of Volume Raycasting on Mobile Devices | en_US |
dc.description.seriesinformation | EuroVis 2017 - Posters | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/eurp.20171166 | |
dc.identifier.pages | 49-51 | |