Power Efficiency of Volume Raycasting on Mobile Devices
Date
2017Metadata
Show full item recordAbstract
Power efficiency is one of the most important factors for the development of compute-intensive applications in the mobile domain. In this work, we evaluate and discuss the power consumption of a direct volume rendering app based on raycasting on a mobile system. For this, we investigate the influence of a broad set of algorithmic parameters, which are relevant for performance and rendering quality, on the energy usage of the system. Additionally, we compare an OpenCL implementation to a variant using OpenGL. By means of a variety of examples, we demonstrate that numerous factors can have a significant impact on power consumption. In particular, we also discuss the underlying reasons for the respective effects.
BibTeX
@inproceedings {10.2312:eurp.20171166,
booktitle = {EuroVis 2017 - Posters},
editor = {Anna Puig Puig and Tobias Isenberg},
title = {{Power Efficiency of Volume Raycasting on Mobile Devices}},
author = {Heinemann, Moritz and Bruder, Valentin and Frey, Steffen and Ertl, Thomas},
year = {2017},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-044-4},
DOI = {10.2312/eurp.20171166}
}
booktitle = {EuroVis 2017 - Posters},
editor = {Anna Puig Puig and Tobias Isenberg},
title = {{Power Efficiency of Volume Raycasting on Mobile Devices}},
author = {Heinemann, Moritz and Bruder, Valentin and Frey, Steffen and Ertl, Thomas},
year = {2017},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-044-4},
DOI = {10.2312/eurp.20171166}
}