dc.contributor.author | Li, Xuyu | en_US |
dc.contributor.author | Dingliana, John | en_US |
dc.contributor.editor | Abey Campbell | en_US |
dc.contributor.editor | Claudia Krogmeier | en_US |
dc.contributor.editor | Gareth Young | en_US |
dc.date.accessioned | 2023-12-04T15:44:51Z | |
dc.date.available | 2023-12-04T15:44:51Z | |
dc.date.issued | 2023 | |
dc.identifier.isbn | 978-3-03868-236-3 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.uri | https://doi.org/10.2312/egve.20231339 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20231339 | |
dc.description.abstract | In this poster, we present work-in-progress exploring the intuitive authoring of Mixed Reality (MR) content using physical object manipulation, tangible 3D user interfaces, and the creation of MR within MR itself. To assess this approach, we implemented an MR-based system enabling novice users to tangibly create MR scenes within MR. The system, prototyped on the Microsoft HoloLens 2, allows users to create digital scenes by manipulating a physical box and a tangible 3D user interface. A pilot study was conducted to provide a preliminary evaluation and to inform future system development and deeper study design. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing → Mixed / augmented reality | |
dc.subject | Human | |
dc.subject | centered computing → Mixed / augmented reality | |
dc.title | TangibleMRCreate: Intuitive Authoring of Mixed Reality Content | en_US |
dc.description.seriesinformation | ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos | |
dc.description.sectionheaders | Posters and Demos | |
dc.identifier.doi | 10.2312/egve.20231339 | |
dc.identifier.pages | 25-26 | |
dc.identifier.pages | 2 pages | |