Show simple item record

dc.contributor.authorDluzniewski, Clémenten_US
dc.contributor.authorChekirou, Hakimen_US
dc.contributor.authorGarrec, Jérémie Leen_US
dc.contributor.authorAndriot, Claudeen_US
dc.contributor.authorNoël, Frédéricen_US
dc.contributor.editorJean-Marie Normanden_US
dc.contributor.editorMaki Sugimotoen_US
dc.contributor.editorVeronica Sundstedten_US
dc.date.accessioned2023-12-04T15:43:31Z
dc.date.available2023-12-04T15:43:31Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-218-9
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20231325
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20231325
dc.description.abstractNowadays, most volumetric tele-immersion systems are based on a multi-camera system to capture a dynamic 3D place. With these acquisition devices, the development of a mobile tele-immersion system seems compromised, as a lot of equipment would have to be moved. One promising way to achieve a mobile system would be to use a single 360° camera and develop ways of reconstructing in 3D a dynamic scene in real time from a single point of view. Therefore, we propose an approach to freely navigate into a 360° video captured with a static camera. The approach considers three types of elements in the scene, the environment, the object of interest and the people, and relies on a different 3D representation for each type of element. Distinguishing the scene elements enables a real-time method to be adopted, by reconstructing static elements once and using fast-computable 3D representations for dynamic elements. As the method is real-time, we develop a streaming pipeline to enable XR users to move live within the camera stream.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Virtual reality; Reconstruction
dc.subjectComputing methodologies → Virtual reality
dc.subjectReconstruction
dc.title3D Reconstruction for Tele-Immersion in 360° Live Streamen_US
dc.description.seriesinformationICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersLearning and 3D Reconstruction
dc.identifier.doi10.2312/egve.20231325
dc.identifier.pages167-175
dc.identifier.pages9 pages


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License