ICAT-EGVE2023
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Trinity College Dublin, Ireland | 6 - 8 December, 2023
(for Posters and Demos see ICAT-EGVE 2023 - Posters and Demos)
Displays
3D Computer Graphics-Based Grass Pixel Simulation System for Color Scale Mapping Method
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paper ] [meta data
]
Analyzing the Behavior of Projector-Camera Systems Based on Reaction-Diffusion Equations
[full
paper ] [meta data
]
Mid-air Image's Background Changes the Impression of a Mid-air Image
[full
paper ] [meta data
]
Avatars and Virtual Agents
Embodied Conversational Agents with Situation Awareness for Training in Virtual Reality
[full
paper ] [meta data
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Real-time Self-contact Retargeting of Avatars down to Finger Level
[full
paper ] [meta data
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Developing a Scale for Measuring the Believability of Virtual Agents
[full
paper ] [meta data
]
Insights From a Study on Subtle Mimicry in Human-Agent Interaction
[full
paper ] [meta data
]
Perception
Consistency of Virtual Human Faces: Effect of Stylization and Expressiveness Intensity on
Character Perception
[full
paper ] [meta data
]
Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent
Interactions within Small Groups
[full
paper ] [meta data
]
Exploring the Perception of Center of Mass changes for VR Avatars
[full
paper ] [meta data
]
3D Interaction
Comparison of Touchless Interaction With One and Multiple Optical Sensors
[full
paper ] [meta data
]
Ownership Estimation for Tracked Hands in a Colocated VR Environment
[full
paper ] [meta data
]
4D Exploring System for Intuitive Understanding of 4D Space by Extending Familiar 3D
Interfaces
[full
paper ] [meta data
]
Visualization and Navigation
Comparative Glyph-Field Trajectory Analyses with an AR+Tablet Hybrid User Interface for
Geospatial Analysis Tasks
[full
paper ] [meta data
]
GAV-VR: An Extensible Framework for Graph Analysis and Visualisation in Virtual Reality
[full
paper ] [meta data
]
Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality
[full
paper ] [meta data
]
Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in
Virtual Worlds
[full
paper ] [meta data
]
Learning and 3D Reconstruction
Does the Virtual Environment Design influence Learning?
[full
paper ] [meta data
]
3D Reconstruction for Tele-Immersion in 360° Live Stream
[full
paper ] [meta data
]
Stacked Dual Attention for Joint Dependency Awareness in Pose Reconstruction and Motion
Prediction
[full
paper ] [meta data
]
Recent Submissions
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Stacked Dual Attention for Joint Dependency Awareness in Pose Reconstruction and Motion Prediction
(The Eurographics Association, 2023)Human pose reconstruction and motion prediction in real-time environments have become pivotal areas of research, especially with the burgeoning applications in Virtual and Augmented Reality (VR/AR). This paper presents a ... -
Does the Virtual Environment Design influence Learning?
(The Eurographics Association, 2023)Past studies have shown that virtual reality (VR) is an advantageous medium to learn or train in various situations over traditional methods. Virtual environments are usually modeled and implemented to be representative ... -
3D Reconstruction for Tele-Immersion in 360° Live Stream
(The Eurographics Association, 2023)Nowadays, most volumetric tele-immersion systems are based on a multi-camera system to capture a dynamic 3D place. With these acquisition devices, the development of a mobile tele-immersion system seems compromised, as a ... -
Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds
(The Eurographics Association, 2023)This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for ... -
GAV-VR: An Extensible Framework for Graph Analysis and Visualisation in Virtual Reality
(The Eurographics Association, 2023)The investigation of interactive graph visualisation in stereoscopic 3D has recently gained increasing attention due to promising initial results and the broad availability of required hardware such as Virtual Reality (VR) ... -
Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality
(The Eurographics Association, 2023)Signage is an essential element in finding one's way and avoiding getting lost in open and indoor environments. Yet, designing an effective signage system for a complex structure remains a challenge, as some buildings may ... -
Comparative Glyph-Field Trajectory Analyses with an AR+Tablet Hybrid User Interface for Geospatial Analysis Tasks
(The Eurographics Association, 2023)Augmented reality (AR) supports large virtual display areas without the need for physical screens-affording more mobility to the user and displaying map-based data. Current head-worn AR devices have limited processing and ... -
4D Exploring System for Intuitive Understanding of 4D Space by Extending Familiar 3D Interfaces
(The Eurographics Association, 2023)With the advancement of VR technology and the increasing demand for high-dimensional data, a variety of intuitive visualization and interaction methods for high-dimensional data have been proposed. In this paper, we propose ... -
Ownership Estimation for Tracked Hands in a Colocated VR Environment
(The Eurographics Association, 2023)Hand tracking systems play a crucial role in virtual reality (VR) applications, typically focusing on tracking the hands of the user who is using the system. Consequently, most existing systems are designed to track a ... -
Exploring the Perception of Center of Mass changes for VR Avatars
(The Eurographics Association, 2023)Populating Virtual Environments with animated virtual characters often involves retargeting motions to 3D body models with differing shapes. A user's avatar, for example, should move in a way that is consistent with their ... -
Comparison of Touchless Interaction With One and Multiple Optical Sensors
(The Eurographics Association, 2023)In this research, we compared the precision and ease of use of hand-tracking with one and three optical sensors. We created two test scenes that simulated real-life scenarios, one focusing on smoothness and intuitiveness ... -
Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups
(The Eurographics Association, 2023)Politeness is critical for shaping human-human interactions and therefore seems an important consideration in human interactions with Embodied Conversational Agents (ECAs). However, the impact of artificially-generated ... -
Consistency of Virtual Human Faces: Effect of Stylization and Expressiveness Intensity on Character Perception
(The Eurographics Association, 2023)The perception of virtual human faces is impacted by several interrelated factors, such as shapes, materials, textures, shading or animation. Previous research demonstrated that animation flaws and inconsistencies tend to ... -
Insights From a Study on Subtle Mimicry in Human-Agent Interaction
(The Eurographics Association, 2023)In social interactions, people tend to imitate the behavior of others and to perceive dialogues in which they are imitated to be more natural and smooth. This process of mimicry is not limited to non-verbal behavior, but ... -
Developing a Scale for Measuring the Believability of Virtual Agents
(The Eurographics Association, 2023)Creating believable virtual agents has long been the focus of artists and scientists. A believable agent enables the audience to be emotionally involved in a narrative, willingly suspending their disbelief for the pleasure ... -
Real-time Self-contact Retargeting of Avatars down to Finger Level
(The Eurographics Association, 2023)We interact with the world through a body that includes hands and fingers. Likewise, providing an avatar allowing the control of a virtual body with fingers is an important step to improve the user experience in VR. When ... -
Embodied Conversational Agents with Situation Awareness for Training in Virtual Reality
(The Eurographics Association, 2023)Embodied conversational agents have a great potential in virtual reality training applications. This paper investigates the impact of conversational agents on users in a first responder training scenario. We integrated ... -
Mid-air Image's Background Changes the Impression of a Mid-air Image
(The Eurographics Association, 2023)Previous research in perceptual science has shown that peripheral information can easily change the perception of an object. However, mid-air images are rarely used as targets in such studies. In this study, we placed the ... -
3D Computer Graphics-Based Grass Pixel Simulation System for Color Scale Mapping Method
(The Eurographics Association, 2023)Recently, a wide range of media devices have been developed, with increasing emphasis on activities related to media art using natural elements. Although numerous studies have been conducted to harmonize media devices with ... -
Analyzing the Behavior of Projector-Camera Systems Based on Reaction-Diffusion Equations
(The Eurographics Association, 2023)Pixel Feedback Animation (PFA), a technique that uses projector-camera feedback, has emerged as a dynamic illumination method introducing variations in color and brightness for expressive purposes. Notably, the deliberate ...