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dc.contributor.authorCombe, Theoen_US
dc.contributor.authorChardonnet, Jean-Rémyen_US
dc.contributor.authorMérienne, Frédéricen_US
dc.contributor.authorOvtcharova, Jivkaen_US
dc.contributor.authorMestre, Danielen_US
dc.contributor.editorJean-Marie Normanden_US
dc.contributor.editorMaki Sugimotoen_US
dc.contributor.editorVeronica Sundstedten_US
dc.date.accessioned2023-12-04T15:43:31Z
dc.date.available2023-12-04T15:43:31Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-218-9
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20231323
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20231323
dc.description.abstractThis paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for both technologies in the same application to underscores disparities in user experiences, particularly in navigation and exploration tasks, addressing a gap in the existing literature. The study comprises two experiments with differing navigation paradigms. The first demanded active participant navigation in a complex virtual environment, focusing on distinctions like field of view and field of regard intrinsic to CAVE and HMD technologies. Physiological parameters (heart rate and skin conductance) and the Virtual Reality Sickness Questionnaire (VRSQ) were recorded to assess cybersickness levels. Results indicate no significant variations in self-rated cybersickness but a higher heart rate for HMD and longer completion time in the CAVE. Participants favored HMDs personally. In the second experiment, participants were guided through an automated virtual environment (VE) walk, recording similar physiological and psychological measurements. Although no significant inter-device variations emerged in psychological measurements, a notable influence of the HMD on physiological cybersickness data and postural stability was observed. Nevertheless, other measurements and participant feedback did not align with substantial cybersickness. Overall, our results provide a better understanding of the differences between these two VR displays.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality; Graphical user interfaces; Interaction paradigms
dc.subjectHuman
dc.subjectcentered computing → Virtual reality
dc.subjectGraphical user interfaces
dc.subjectInteraction paradigms
dc.titleDon't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worldsen_US
dc.description.seriesinformationICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersVisualization and Navigation
dc.identifier.doi10.2312/egve.20231323
dc.identifier.pages151-160
dc.identifier.pages10 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License