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dc.contributor.authorIgarashi, Haruoen_US
dc.contributor.authorSawada, Hideyukien_US
dc.contributor.editorJean-Marie Normanden_US
dc.contributor.editorMaki Sugimotoen_US
dc.contributor.editorVeronica Sundstedten_US
dc.date.accessioned2023-12-04T15:43:24Z
dc.date.available2023-12-04T15:43:24Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-218-9
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20231319
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20231319
dc.description.abstractWith the advancement of VR technology and the increasing demand for high-dimensional data, a variety of intuitive visualization and interaction methods for high-dimensional data have been proposed. In this paper, we propose a new 4D space interaction system aimed at not only being more intuitive but also making it easier for non-experts to understand 4D space. The proposed system functions as a familiar system for exploring 3D space, and when exploring the 4D space, a user is able to directly leverage the operations used for navigating the 3D space. This feature is achieved through a combination of displaying crosssections of 4D space by slicing through 3D screens and intuitive operation using motion controllers. By moving back and forth between exploring the 4D space and the 3D cross-sections, a user can observe and experience the relationships, aiding in the understanding of 4D space. From the maze exploration experiments, not only were promising results obtained, but interesting insights were also garnered regarding the field of high-dimensional space perception, an area with many unresolved aspects.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Scientific visualization; Virtual reality
dc.subjectHuman centered computing
dc.subjectScientific visualization
dc.subjectVirtual reality
dc.title4D Exploring System for Intuitive Understanding of 4D Space by Extending Familiar 3D Interfacesen_US
dc.description.seriesinformationICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheaders3D Interaction
dc.identifier.doi10.2312/egve.20231319
dc.identifier.pages115-119
dc.identifier.pages5 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License