Show simple item record

dc.contributor.authorReimer, Dennisen_US
dc.contributor.authorScherzer, Danielen_US
dc.contributor.authorKaufmann, Hannesen_US
dc.contributor.editorJean-Marie Normanden_US
dc.contributor.editorMaki Sugimotoen_US
dc.contributor.editorVeronica Sundstedten_US
dc.date.accessioned2023-12-04T15:43:23Z
dc.date.available2023-12-04T15:43:23Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-218-9
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20231318
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20231318
dc.description.abstractHand tracking systems play a crucial role in virtual reality (VR) applications, typically focusing on tracking the hands of the user who is using the system. Consequently, most existing systems are designed to track a maximum of two hands simultaneously. However, in certain colocated multi-user VR scenarios, it becomes necessary to track more than two hands simultaneously, such as to eliminate blind spots in individual tracking systems. In such scenarios, accurately assigning the tracked hands to the corresponding users using only the hand locations relative to the users becomes essential. This paper introduces and evaluates various methods for efficiently assigning hands to users in such scenarios. Additionally, we propose an algorithm that leverages past assignments to enhance the robustness and effectiveness of future assignments. Our experimental results demonstrate that this algorithm significantly improves upon existing methods. Furthermore, when combined with an assignment algorithm based on reinforcement learning AI agents, we achieve a remarkable 99% accuracy in hand assignments. As a result, we present an assignment algorithm specifically tailored for colocated VR scenarios, utilizing only the hand and user locations within the scene, making it directly applicable in the aforementioned contexts.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Virtual reality; Mixed / augmented reality; Human-centered computing → Systems and tools for interaction design
dc.subjectComputing methodologies → Virtual reality
dc.subjectMixed / augmented reality
dc.subjectHuman
dc.subjectcentered computing → Systems and tools for interaction design
dc.titleOwnership Estimation for Tracked Hands in a Colocated VR Environmenten_US
dc.description.seriesinformationICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheaders3D Interaction
dc.identifier.doi10.2312/egve.20231318
dc.identifier.pages105-114
dc.identifier.pages10 pages


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License