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dc.contributor.authorNováček, Tomášen_US
dc.contributor.authorKondac, Radoslaven_US
dc.contributor.authorJirina, Marcelen_US
dc.contributor.editorJean-Marie Normanden_US
dc.contributor.editorMaki Sugimotoen_US
dc.contributor.editorVeronica Sundstedten_US
dc.date.accessioned2023-12-04T15:43:23Z
dc.date.available2023-12-04T15:43:23Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-218-9
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20231317
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20231317
dc.description.abstractIn this research, we compared the precision and ease of use of hand-tracking with one and three optical sensors. We created two test scenes that simulated real-life scenarios, one focusing on smoothness and intuitiveness and the other one focusing on precision and tracking range. We conducted tests with 25 participants and measured the precision and effectiveness of their work with basic user interface elements and 3D objects. This research showed that using multiple optical sensors for hand-tracking greatly improves the precision of the tracking, widens the tracking range and provides more smooth interaction. On average, 80% of the users preferred using three sensors for the interaction because it allowed more users to finish the tasks (74% on average) in a shorter time (15% on average) and with more precise results (43% on average) compared to same tasks done with just one sensor.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Usability testing; Gestural input; Haptic devices
dc.subjectHuman
dc.subjectcentered computing → Usability testing
dc.subjectGestural input
dc.subjectHaptic devices
dc.titleComparison of Touchless Interaction With One and Multiple Optical Sensorsen_US
dc.description.seriesinformationICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheaders3D Interaction
dc.identifier.doi10.2312/egve.20231317
dc.identifier.pages95-103
dc.identifier.pages9 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License