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dc.contributor.authorVyas, Bharaten_US
dc.contributor.authorHoyet, Ludovicen_US
dc.contributor.authorO'Sullivan, Carolen_US
dc.contributor.editorJean-Marie Normanden_US
dc.contributor.editorMaki Sugimotoen_US
dc.contributor.editorVeronica Sundstedten_US
dc.date.accessioned2023-12-04T15:43:23Z
dc.date.available2023-12-04T15:43:23Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-218-9
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20231316
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20231316
dc.description.abstractPopulating Virtual Environments with animated virtual characters often involves retargeting motions to 3D body models with differing shapes. A user's avatar, for example, should move in a way that is consistent with their model's body shape in order to maintain the sense of presence. We present a set of perception experiments to explore how motions captured from actors with various body mass indices (BMI) are perceived, when they are retargeted to characters with different BMIs. We also explored the perceptual effects of retargeting average and physics-based motions. To explore the latter, we devised a physics-based controller framework that utilizes motion, target body weight, and height as inputs to generate retargeted motions. Despite the controller generating varied motions for various body shapes, average motions consistently outperformed the controllergenerated motions in terms of naturalness. Overall, this work highlights an anthropometric based physics controller and a novel approach for perceptual evaluation of human motion retargeting for virtual characters.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Perception; Physical simulation; Virtual reality
dc.subjectComputing methodologies → Perception
dc.subjectPhysical simulation
dc.subjectVirtual reality
dc.titleExploring the Perception of Center of Mass changes for VR Avatarsen_US
dc.description.seriesinformationICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersPerception
dc.identifier.doi10.2312/egve.20231316
dc.identifier.pages83-94
dc.identifier.pages12 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License