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dc.contributor.authorAzuma, Shotaen_US
dc.contributor.authorHertzog, Claraen_US
dc.contributor.authorSakurai, Shoen_US
dc.contributor.authorHirota, Koichien_US
dc.contributor.authorNojima, Takuyaen_US
dc.contributor.editorKakehi, Yasuaki and Hiyama, Atsushien_US
dc.date.accessioned2019-09-11T05:43:43Z
dc.date.available2019-09-11T05:43:43Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-097-0
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20191300
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20191300
dc.description.abstractThese last few years many systems and methods have been developed to provide information to spectators about a sport game such as baseball, basketball, soccer, etc. Among them, Augmented Sport is one of the emerging area that intends to merge video game concept into physical sports. This project focuses on merging game elements such as Health Points (HP), Attack Power (AP) and Defense Power (DP) to improve enjoyment and variety of players. During Augmented Dodgeball games, the spectators can visualize via the Mixed Reality device additional parameters such as HP, AP and DP of each player. This data is superimposed onto each physical players by virtue of AR markers they wear. To avoid marker occlusion issues, fixed camera(s) are also used to inquire player's physical information and share it via a database. Studies have been conducted in order to find out the best displaying design, methods and limits of the system.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectMixed / augmented reality
dc.titleAugmented Dodgeball AR Viewer for Spectatorsen_US
dc.description.seriesinformationICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egve.20191300
dc.identifier.pages25-26


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