The University of Tokyo - Hongo Campus, Japan, September 11 – 13, 2019


Posters
Production of Instructional Videos Using a Virtual Presentation Room on a Mobile Head-mounted Display
Kojiro Yano
Difference of the Sense of the Texture Between Visual and Touchable Cloth Object in VR Space
Yoshio Tsukuda and Masanao Koeda
Virtual Remote View System in Traffic Jam Using Smartphone Peer-to-peer Image Propagation
Shohei Miki, Hirotaka Itoh, and Kenji Funahashi
Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented
Daisuke Mine, Nami Ogawa, Takuji Narumi, and Kazuhiko Yokosawa
Visual Search of Interactive Gaze in a Virtual Environment: Detecting Eye Contact is Faster than Gaze Averting
Kyosuke Yamamoto and Michiteru Kitazaki
Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency
Reon Nashiki, Vibol Yem, Tomohiro Amemiya, and Yasushi Ikei
Generation of Walking Sensation by Upper Limb Motion
Gaku Sueta, Naoyuki Saka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Makoto Sato, and Yasushi Ikei
Airflow Presentation Method for Turning Motion Feedback in VR Environment
Yujin Suzuki, Vibol Yem, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki, and Yasushi Ikei
Preliminary Study on Surface Texture to Manipulate Perceived Softness of 3D Printed Objects
Motoki Miyoshi, Parinya Punpongsanon, Daisuke Iwai, and Kosuke Sato
Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness
Tsubasa Morita, Vibol Yem, Tomohiro Amemiya, and Yasushi Ikei
Expanding the Freedom of Eye-gaze Input Interface using Round-Trip Eye Movement under HMD Environment
Shogo Matsuno, Hironobu Sato, Kiyohiko Abe, and Minoru Ohyama
Visual Presentation For Sports Skill Lerning in VR
Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Keiko Kasamatsu, Vibol Yem, and Yasushi Ikei
Augmented Dodgeball AR Viewer for Spectators
Shota Azuma, Clara Hertzog, Sho Sakurai, Koichi Hirota, and Takuya Nojima
VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience
Ryunosuke Yagi, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, and Yasushi Ikei
System for Body Motion Capture While Moving in Large Area
Yusuke Yuasa, Hideki Tamura, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, and Yasushi Ikei
Demo
Narrowcasting for Stereoscopic Photospherical Cinemagraphy
Michael Cohen, Takato Iida, and Rintaro Sato

Recent Submissions

  • VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience 

    Yagi, Ryunosuke; Fujie, Toi; Amemiya, Tomohiro; Kitazaki, Michiteru; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
    In the present paper, a method to present remote stereoscopic vision with decreased VR sickness is discussed. Our omnidirectional stereoscopic video streaming system (TwinCam) is described introducing the merit of the ...
  • Expanding the Freedom of Eye-gaze Input Interface using Round-Trip Eye Movement under HMD Environment 

    Matsuno, Shogo; Sato, Hironobu; Abe, Kiyohiko; Ohyama, Minoru (The Eurographics Association, 2019)
    In this paper, we propose a specific gaze movement detection algorithm, which is necessary for implementing a gaze movement input interface using an HMD built-in eye tracking system. Most input devices used in current ...
  • Narrowcasting for Stereoscopic Photospherical Cinemagraphy 

    Cohen, Michael; Iida, Takato; Sato, Rintaro (The Eurographics Association, 2019)
    We have developed an application which blurs the distinction between static and dynamic imagery in a stereoscopic omnidirectional browser. A ''cinemagraph'' is a living picture, interpolating between a still photo and a ...
  • Augmented Dodgeball AR Viewer for Spectators 

    Azuma, Shota; Hertzog, Clara; Sakurai, Sho; Hirota, Koichi; Nojima, Takuya (The Eurographics Association, 2019)
    These last few years many systems and methods have been developed to provide information to spectators about a sport game such as baseball, basketball, soccer, etc. Among them, Augmented Sport is one of the emerging area ...
  • System for Body Motion Capture While Moving in Large Area 

    Yuasa, Yusuke; Tamura, Hideki; Yem, Vibol; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
    Previous motion capture device such as OptiTrack has actively used. However, it is suitable to measure in a narrow space. We proposed a system to measure the body motion while walking in a large area. In the system we ...
  • Visual Presentation For Sports Skill Lerning in VR 

    Miyashita, Fumiya; Amemiya, Tomohiro; Kitazaki, Michiteru; Kasamatsu, Keiko; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
    This paper describes the viewpoint suitable for sports training in virtual reality (VR). We compared first-person and third-person view in the accuracy of cognitive simulation and reproduction of the body part trajectory. ...
  • Airflow Presentation Method for Turning Motion Feedback in VR Environment 

    Suzuki, Yujin; Yem, Vibol; Hirota, Koichi; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
    This paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display ...
  • Preliminary Study on Surface Texture to Manipulate Perceived Softness of 3D Printed Objects 

    Miyoshi, Motoki; Punpongsanon, Parinya; Iwai, Daisuke; Sato, Kosuke (The Eurographics Association, 2019)
    Previous studies have attempted to manipulate the elastic properties of products from elements such as different materials and internal structures. In this paper, we investigate whether we can manipulate the softness ...
  • Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness 

    Morita, Tsubasa; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
    We proposed a telepresence system presenting vehicle-ride sensation in real time for remote collaborative tasks. We used a Segway, a personal vehicle for a local driver, and a rotary chair with vestibular haptic feedback ...
  • Generation of Walking Sensation by Upper Limb Motion 

    Sueta, Gaku; Saka, Naoyuki; Yem, Vibol; Amemiya, Tomohiro; Kitazaki, Michiteru; Sato, Makoto; Ikei, Yasushi (The Eurographics Association, 2019)
    This paper proposes a method to generate a turning walk sensation to the user by an arm swing display. We assumed a hypothesis that the turning walk sensation is generated by providing different motion profiles of passive ...
  • Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency 

    Nashiki, Reon; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
    Providing realistic bodily sensation in a virtual reality (VR) space is crucial for natural integration of multisensory information that we receive in a real space. In the present paper, we consider to use auditory stimulus ...
  • Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented 

    Mine, Daisuke; Ogawa, Nami; Narumi, Takuji; Yokosawa, Kazuhiko (The Eurographics Association, 2019)
    It is known that hand size and the interpupillary distance (IPD), as well as eye height from the ground, are some of the determinants of body size. We investigated the effect of simultaneous changes in hand size and IPD ...
  • Virtual Remote View System in Traffic Jam Using Smartphone Peer-to-peer Image Propagation 

    Miki, Shohei; Itoh, Hirotaka; Funahashi, Kenji (The Eurographics Association, 2019)
    You usually want to know the traffic situation ahead while driving. For example, you probably want to see a situation at the head of a traffic jam. In this study, we propose a virtual remote view system in a traffic jam. ...
  • Visual Search of Interactive Gaze in a Virtual Environment: Detecting Eye Contact is Faster than Gaze Averting 

    Yamamoto, Kyosuke; Kitazaki, Michiteru (The Eurographics Association, 2019)
    We often gaze at each other when we communicate with others intimately. A previous study with static stimuli has revealed that perception of others' gaze is asymmetric only when the head is deviated; gazing face target is ...
  • Production of Instructional Videos Using a Virtual Presentation Room on a Mobile Head-mounted Display 

    Yano, Kojiro (The Eurographics Association, 2019)
    Instructional videos are frequently used in education and it is important for teachers to produce the materials with minimal time and efforts. In this article, I report SlidesGo, a "virtual presentation room" software for ...
  • Difference of the Sense of the Texture Between Visual and Touchable Cloth Object in VR Space 

    Tsukuda, Yoshio; Koeda, Masanao (The Eurographics Association, 2019)
    In a virtual reality (VR) space, the texture of cloth is perceived visually using the influence of three-dimensional computer graphics (3DCG) representing the cloth object surface material and movement. In recent years, ...