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dc.contributor.authorSuzuki, Yujinen_US
dc.contributor.authorYem, Vibolen_US
dc.contributor.authorHirota, Koichien_US
dc.contributor.authorAmemiya, Tomohiroen_US
dc.contributor.authorKitazaki, Michiteruen_US
dc.contributor.authorIkei, Yasushien_US
dc.contributor.editorKakehi, Yasuaki and Hiyama, Atsushien_US
dc.date.accessioned2019-09-11T05:43:42Z
dc.date.available2019-09-11T05:43:42Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-097-0
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20191295
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20191295
dc.description.abstractThis paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display was 45 °. Each has 0.6 m distant from the face. Two directions of turning motion: left and right, were visually presented. Result showed that airflow from any direction could reduce VR sickness. Moreover, we confirmed that the airflow presented in 45 ° from in front direction to the turning direction (left or right) enhanced the perception of vection.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing → Human computer interaction (HCI) → Interaction paradigms → Virtual reality
dc.titleAirflow Presentation Method for Turning Motion Feedback in VR Environmenten_US
dc.description.seriesinformationICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egve.20191295
dc.identifier.pages15-16


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