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dc.contributor.authorNashiki, Reonen_US
dc.contributor.authorYem, Vibolen_US
dc.contributor.authorAmemiya, Tomohiroen_US
dc.contributor.authorIkei, Yasushien_US
dc.contributor.editorKakehi, Yasuaki and Hiyama, Atsushien_US
dc.date.accessioned2019-09-11T05:43:42Z
dc.date.available2019-09-11T05:43:42Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-097-0
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20191293
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20191293
dc.description.abstractProviding realistic bodily sensation in a virtual reality (VR) space is crucial for natural integration of multisensory information that we receive in a real space. In the present paper, we consider to use auditory stimulus to enhance bodily sensation as an indirect representation of a body in the VR space. Three levels of visually presented virtual locomotion conditions using a head mounted display (HMD) and four levels of footstep sound stimulus were evaluated regarding VR sickness and the sense of agency. The result showed that the footstep sound decreased both of VR sickness and the discomfort level of the visual presentation of moving down a virtual corridor when the footstep sound was synchronized with the visual stimulus. The sense of agency was also increased by synchronized footstep sound presentation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing → Human computer interaction (HCI) → Interaction paradigms → Virtual reality
dc.titleFootstep Sound for Suppression of VR Sickness and Promotion of Sense of Agencyen_US
dc.description.seriesinformationICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egve.20191293
dc.identifier.pages11-12


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